// canManipulateImages - check if the browser we're using can do
// clever stuff with document images.

function canManipulateImages() {
	if (document.images)
		return true;
	else
		return false;
}

// loadPosterImage

function loadPosterImage(imageURL) {
	if (gImageCapableBrowser) {
		document.imagePoster.src = imageURL;
		return false;
	}
	else {
		return true;
	}
}

//Page Load Check
function loadUp() {
var locate = window.location.toString();
var loadpic = delineate(locate);
if (loadpic != "") loadPosterImage(loadpic)
}

function delineate(str)
{
theleft = str.indexOf("=") + 1;
theright = str.lastIndexOf("#");
return(str.substring(theleft, theright));
}

// gImageCapableBrowser - is this browser hip to images? Set up
// a global variable so that we don't have to keep calling a function
// (useful if the function becomes costly to compute).

gImageCapableBrowser = canManipulateImages();